I've been reading about mechanism design and the field seems a little abstract, in that I cannot ascertain whether a certain approach towards solving games falls under mechanism design.
Let me clarify with the help of a specific example of an evolutionary game.
I have a population within which agents are either mutants or incumbents. The parameters to be decided are:
- the fraction of the mutants ($\epsilon$)
- the fitness $F$ of the agents
Now, if I came up with algorithms to define/calculate the above in such a way that the population ends up being evolutionarily stable, would my solution be called a mechanism?