Consider full information two-player combinatorial games that end after a polynomial number of moves, and in an alternating way, the players picks from a finite number of allowed moves. The usual question is, how difficult it is to tell from a given position the winner. Another would be, how difficult it is to pick a winning move from a winning position. (Here I call a move winning, if the position remains winning after playing it.) To differentiate, I will call the former POSITION-COMPLEXITY and the latter MOVE-COMPLEXITY.
It is easy to see that if the MOVE-COMPLEXITY is in $P$ or $PSPACE$, then so is the POSITION-COMPLEXITY - we can calculate the optimal moves and check who wins at the end. (I have not really thought through what happens if the MOVE-COMPLEXITY is in $NP$, probably the POSITION-COMPLEXITY is in something like $P^{NP}$.) However, there are dummy examples when the MOVE-COMPLEXITY is trivial and the POSITION-COMPLEXITY is arbitrary hard - like the (not very interesting) game of checking what is the output of an algorithm, with the players making the next steps, being allowed only one move. I have digressed a bit, my main question is the following.
Is there a natural game, where the MOVE-COMPLEXITY of the two players is different?
For example, the game where the first player picks the values of the variables of a CNF (that might not have a solution), while the second player is trying to solve a SOKO-BAN puzzle (that might not have a solution), is such an example.